Section 2.1 considers the problem of measuring speed, in particular instantaneous velocity.
Example: Consider an object falling from a height of 10 feet.
Acceleration due to gravity is constant,
ft
sec
,
downward, so to model the motion of the object, use
a function
representing the height of the object above the ground
at time
:
.
How fast is the object travelling when it hits the ground?
As a first approximation for this calculation, consider that the object
is at height when you drop it (at time
,
). Now find the
value of
when the object hits the ground (at height 0,
so find
when
).
Now since speed=distance/time, compute the speed of the object
as
(where ``
'' is filled
in with the time the object hits the ground).
This is not a particularly good approximation, though -- it amounts to
finding the average speed of the object as it falls.
This computation of average speed corresponds to finding the slope of
a secant line to the
graph of the function
. In general, for a function
, the slope
of the line through the points
and
on the graph
of
is given by:
(where
To get a more accurate computation of the speed of the object when
it hits the ground, you need to find the slope of a tangent line
to the graph of the function, at the point on the graph corresponding to
when the object hits. In the above computations, then, you will need
to take a limit of the slope expression as the length of time
approaches 0. Start with the function
above --
let
and take a limit in the secant line slope expression as
approaches 0. To do this, first generate a table of values
of the slope expression for values of
near 0 (the Limits applet will
be useful here), then evaluate the limit algebraically using techniques
from Section 1.8. Next, use the function
, and find
the limit of the slope expression as
approaches 0, at the time when
the object hits the ground. This is the instantaneous velocity
of the object.